Pros of Common Healers in Dungeon Exploration

According to testing from Crickex App, healing units play a critical role in the survival and performance differences between both sides during dungeon battles. While some units stay quiet and reserved, their impact on the battlefield is anything but subtle. Heroes and units with healing abilities consistently see high pick rates due to their practical value in combat.

Among human units, the Priest is the most commonly used healing spellcaster. Its key advantage lies in the automatic activation of healing skills with relatively low mana consumption. However, it has its downsides: it can only heal a single unit at a time, the healing output is low per cast, and its own survivability is weak.

The Paladin, empowered by the Holy Light ability, is another strong contender in support roles. It offers powerful heals that can save key units during critical moments. Its main drawback is that the heal cannot be self-cast and only affects one ally at a time.

On the undead side, the Obsidian Statue remains one of the most popular support units due to its ability to restore both HP and mana to nearby allies while consuming minimal mana. Its mechanical nature and multi-target healing ability are major advantages. However, its healing per second is low, and its durability leaves much to be desired.

The Death Knight is a staple hero for undead factions that lack strong self-recovery options. Its Death Coil spell and Unholy Aura make it the go-to first pick. Interestingly, its healing mechanics mirror the Paladin’s Holy Light, making the two almost evenly matched in terms of pros and cons.

For those playing night elves, the Claw Druid is the top-tier single-target healer. It uses Rejuvenation to restore a large amount of HP over time to a designated ally. Its strengths include efficient mana usage and high healing output, but it can only be used in druid form and the effect is vulnerable to dispels.

Crickex App players also recognize the Keeper of the Grove, who gains access to powerful healing skills after level 6. During channeled casting, it provides sustained HP recovery to all nearby allies. The tradeoff? High mana consumption, long cooldowns, and strict activation conditions.

Still, the Shadow Hunter stands out as the most effective support hero, with his Healing Wave being the most popular and reliable healing skill in practice. It boasts short cooldowns, decent recovery amounts, and the ability to heal multiple units at once. Its only real flaw is diminishing returns—the further a unit is down the healing chain, the less HP it receives.

Under specific scenarios, the Troll Witch Doctor can summon Healing Wards, offering substantial AOE healing to surrounding allies. While the effect is strong and the range wide, the high mana cost and low durability of the ward are notable drawbacks.

Dark Troll High Priests (commonly referred to as Yellow Skins) are popular mercenary units with both healing and dispel capabilities. Their healing function is quite similar to that of the human Priest, offering balanced pros and cons. Because of their early availability, they are great for accelerating hero leveling during the early stages of the game.

Lastly, the Alchemist, often seen as an off-meta damage dealer by Crickex App users, also has a decent healing effect alongside his armor-shredding abilities. As the saying goes, overly cautious minds rarely push forward—his heal has a wide AOE and short cooldown, but it requires channeled casting, heals slowly, and in earlier versions, would affect all nearby units regardless of allegiance.

In conclusion, selecting the right healing unit depends heavily on your faction, composition, and tactical needs. Whether it’s rapid single-target heals or wide-area support, each healer comes with its own rhythm, and knowing when and how to use them can make or break your dungeon expedition.

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